![lullaby for a princess lullaby for a princess](https://musescore.com/static/musescore/scoredata/g/ba077c2213922cedc55e8e5d51095a7d496c5275/score_0.png)
Maybe there is some of that in some Renaissance Disney movies. Usually a character stops moving their mouth, then moves.
![lullaby for a princess lullaby for a princess](https://i.pinimg.com/originals/3f/a9/2a/3fa92a431716f01e170624b8eaa9e282.png)
Much more interesting and ancient-scary-magic than a rainbow beam.Ĥ:35 did they just seriously animate a hand-drawn mouth moving while the head is turning? I don't even see that in big-budget hand-drawn animation.
#Lullaby for a princess full
The animator could have been cheap and opted to switch to more close-up shots not showing it in full view, or even just made a generic beam, but instead made this brilliant amber orb field that helps to tell the story by setting somber color-based tones and stuff. Stunning that a fan animation has such production values.Įach scene transition and choice of what types of shots to use are brilliant, including the spinning Element of Harmony (magic) on the floor at 3:31 as well as the overall decision to leave the camera still on the side shot of Celestia conjuring up the blasting force field. Warpout definitely did not opt for some cheap Zelda Wind Waker-style flat swirly plumes. A daunting thing to plan.ģ:26 the diverse way that the dust cloud moves around is very impressive. That must be very daunting to come up with the decision of how precisely to portray that stuff in hand-drawn animation with all those dipping and diving and swooping angles, especially because all this stuff has to be slowly hand-drawn, meaning the animator could risk being halfway done with a scene before realizing whether or not those swerving action shots look good, when fully animated, or if different poses would've worked better. The incredible choreography of the flying fight scene.
![lullaby for a princess lullaby for a princess](https://robloxsong.com/assets/img/codes/161/861637161.jpg)
to take Celestia into that void-plane thing. 1:11 to 1:19, that was a good scene transition idea.